CONJURING WORLDS…
DEVLOG·18 FEB 2026·5 MIN READ

How we improvise our music

Sound alchemist Mert takes us behind the live-recording of our game music — and why we trust the moment over the sheet.

HERO — HOW WE IMPROVISE OUR MUSIC

Most studios compose first and record later. We often do the opposite: we imagine an atmosphere, then open the mic and improvise.

Why improvise?

We want our games to feel “hand-woven”. A perfectly quantised track can be too sterile; small timing imperfections add a human warmth.

The best melodies arrive the moment you’re not afraid to get lost.— Mert Kaya

The process

  • Pick a mood from the region’s concept art
  • Improvise 20–30 minutes on a single instrument
  • Pick the best 8–10 second moments and layer them
  • Feed them piece by piece into the adaptive music engine
PHOTO — THE RECORDING ROOM

Mistwalker’s adaptive score was born entirely from this method. In the next devlog I’ll explain, more technically, how these layers are triggered in-game.

THE COVEN

Miss no magic.

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